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If the loopable animation is needed, please delete the animation of the head. Based on that, the head rotation is animated. Loopable body trotting animation at 30 fps, frame range 0-276.Loopable running animation at 30 fps, frame range 0-12.Loopable walking animation at 30 fps, frame range 0-26.Loopable trotting animation at 30 fps, frame range 0-24.Loopable running animation at 30 fps, frame range 0-11.There are toe controllers and metacarpal pad controllers.And legs possess limited stretch control. The switch of IK/ FK of the legs is not seamless.The spine of IK/FK is switched by the custom attributes panel of the center of the gravity controller, which isn’t seamless.The two expressions of nose breathing and showing teeth are controlled by the custom attributes panel of the head controllers.The opening and closing of the toes and the rotation of the paws are controlled by the custom attributes panel of the foot controllers.CTR-Roll_tiptoe_F controls the rotation of the tiptoe.CTR-Roll_toe_F controls the rotation of the feet.CTR_jaw_master controls the location and rotation of the jaw.CTR_eye controls the rotation of the eyes.Head controller controls the location and rotation of the head.Neck controller controls the rotation of the neck.Torso controller controls the location and rotation of the center of gravity.
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Cheetah_Young_Head_Skin_BaseColor.png, 4096x4096.Cheetah_Young_Eye_BaseColor.png, 2048x2048.Cheetah_OralCavity_Normal.jpg, 4096x4096.Cheetah_OralCavity_BaseColor.jpg, 4096x4096.Cheetah_Head_Skin_BaseColor.jpg, 4096x4096.Cheetah_Head_Hair_BaseColor.jpg, 4096x4096.Cheetah_Body_Skin_BaseColor.jpg, 4096x4096.Cheetah_Body_Hair_BaseColor.jpg, 4096x4096.There is a Blender project and an OBJ file.
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Lacrimal caruncle*2: vertices: 880, polygons: 872.Sclerae*2: vertices 964 polygons 1,024.Lacrimal caruncles: vertices 1,072 polygons 1,060.The young cheetah consists of 8 objects: Body, 2 pupils, 2 sclerae, 2 lacrimal caruncles, teeth, tongue, mouth, and paws. The cheetah consists of 8 objects: The mouth and gums, the upper and lower teeth are merged together, and the eyes are divided into inner and outer layers. ID map and Matte map are made to control the color of hair accurately. The head map is made separately for some realism and UDIM UV maps are applied. These are high-quality models of cheetah and young cheetah made by Blender and Cycles renderer, with complete texture, fur, rigging, and animation of walking, running, and trotting, including multiple 4K maps in UDIM format.